Gameplay Engineer (Cocos2d-x) | Remote

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Crossing Hurdles
  • IT

Position: Cross-Platform Engine Developer (Cocos2d-x)

Type: Permanent

Compensation: $50 – $150/hour

Location: Remote

Commitment: 10–40 hours/week

Role Responsibilities

  • Design, develop, and maintain game engine features using Cocos2d-x in C++
  • Optimize memory usage, rendering performance, and platform-specific integrations for multiple devices
  • Ensure scalable and maintainable game architectures suitable for global game releases
  • Collaborate closely with designers, artists, and QA teams to implement and refine features
  • Diagnose, troubleshoot, and resolve complex engine-related issues across platforms
  • Stay updated on the latest advancements in game engine technology and suggest improvements
  • Communicate technical concepts clearly and effectively within a distributed team environment

Requirements

  • Experience developing with Cocos2d-x and C++ in high-performance game projects
  • Strong background in computer graphics, rendering pipelines, and memory optimization
  • Hands-on experience deploying games for mobile (iOS/Android), desktop, and console platforms
  • Deep understanding of cross-platform development challenges and solutions
  • Exceptional written and verbal communication skills with a collaborative mindset
  • Strong problem-solving aptitude and attention to detail in complex technical environments
  • Ability to thrive in a remote, fast-paced, and globally distributed team
  • Experience with lightweight 3D engine features or hybrid 2D/3D game projects
  • Familiarity with global release processes and scalable game architecture best practices
  • Background in optimizing games for resource-constrained or high-latency environments

Application Process (Takes 20 Mins)

  • Upload resume
  • Interview (15 min)
  • Submit form